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gamification

By Mallory Hackett | 01:16 pm | May 25, 2021
After the one-year intervention, each of the gamification groups increased their physical activity more than the control arm.  
By Sara Mageit | 05:36 am | December 10, 2020
The Wheel of Life initiative will help people live healthier and more active lives.  
By Jonah Comstock | 04:02 pm | August 18, 2020
In a HIMSS20 Digital session, Level Ex CEO Sam Glassenberg discusses his company's efforts to bridge the gap.
By Jonah Comstock | 03:01 pm | May 21, 2019
The round, led by Foxkiser, brings the company's total funding to $10 million.
By Laura Lovett | 03:10 pm | May 08, 2019
A recent study published in the Journal of Behavioral Medicine found that when digital tools were paired with a technique called computerized inhibitory control trainings, participants on average lost a greater percent of their bodyweight than their peers. 
By Dave Muoio | 05:32 pm | March 05, 2019
Daman Tamshi rewards players for walking throughout their city and generates a "Step Score" to gauge their activity level.