gamification
After the one-year intervention, each of the gamification groups increased their physical activity more than the control arm.
The Wheel of Life initiative will help people live healthier and more active lives.
In a HIMSS20 Digital session, Level Ex CEO Sam Glassenberg discusses his company's efforts to bridge the gap.
The round, led by Foxkiser, brings the company's total funding to $10 million.
A recent study published in the Journal of Behavioral Medicine found that when digital tools were paired with a technique called computerized inhibitory control trainings, participants on average lost a greater percent of their bodyweight than their peers.
Daman Tamshi rewards players for walking throughout their city and generates a "Step Score" to gauge their activity level.